Until GT came along, racing games were mostly of the arcade variety. They were nothing more than a series of timed waypoint races that got you better cars as you progressed. But these games did little in the way of capturing the feel of driving a ridiculously expensive sports car around a track in some exotic corner of the world. Then came Gran Turismo. It simulated many of the factors of actual racing, right down to the way your tires gripped the track in different conditions, and it was hands-down the most realistic looking game that a 32-bit console could conjure. Even though the franchise has lost steam since GT 3, it remains one of the defining entries the in driving games genre.