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CheatCC’s Guide to Owning n00bs in Black Ops 3

CheatCC’s Guide to Owning n00bs in Black Ops 3

There’s no substitute for great aim and lightning fast reflexes, but if you were not endowed with those predatory FPS skills that seem to come so naturally to some, how are you to compensate? Everyone loves being in the top 3 at the end of a Black Ops 3 match – it’s like you’re on stage. The whole lobby is forced to stare at that offensive emblem you worked so hard on; that awesome armor you just unlocked; the condescending emote you just liberated from a rare supply drop. If you’re patient enough to wait on your specialist’s ability meter to charge, there’s still hope for even the most docile among you to transform into feared, foaming-at-the-mouth killers. If your kill / death ratio needs some serious beefing up, you might want to consider using one of these 5 specialist abilities.

The Ripper

The Ripper

I want to kick things off with what I consider to be the most underrated specialist ability in the game: Spectre’s Ripper. This thing is devastating indoors, and in close quarters it’ll save your life no matter where you are or what you’re up against. Take a moment and consider that this is the only offensive ability that activates instantly. With all of the other weapon abilities you have to take a second (or more) to pull out a different gun, bow, or gadget. When The Ripper is charged and you hit those shoulder buttons, you get straight to killing. Also, The Ripper has an incredibly fast charge time, at just over one minute. If you’re getting any kills, this is ready to go in no time. Plus if you die while using it, the charge doesn’t drain all the way like it does for all other abilities; you’ll keep about half of what you had.

Tip: Remember Commando Pro in Modern Warfare 2? Same kind of thing here, you’ll pull toward any enemy within The Ripper’s range, so look for the indicator in your crosshairs.

Vision Pulse

Vision Pulse

For many of you, Outrider was your first specialist, and Vision Pulse may have been the first ability you used. It’s for that reason that many people leave it behind and move on to louder, more flashy toys and abilities. Let me be frank: Vision Pulse is almost too good, and I have no idea how or why it’s allowed in hardcore game modes and in search and destroy. You can freaking see people through walls in any direction, and you get an audible ping to let you know how many enemies are nearby. In every FPS until Black Ops 3 this was called wall-hacking, and it got you banned. There’s literally no greater advantage than knowing exactly where your enemy is and where they’re going while remaining hidden from sight yourself. It’s like playing tag in an empty, dark room with a thermal imaging goggles on.

Tip: This ability charges slowly, so you’ll want to equip the overclock perk to speed things up.

The Annihilator

The Annihilator

This puppy is my personal favorite. Seraph’s Annihilator is a hand cannon in every sense of the term. This thing will absolutely, 100% of the time one-shot your enemies no matter where you tag them; if you cap them in the skull then kudos to you, but even if you graze the heel of their combat boot they will be just as annihilated. While there’s no aim assist for this weapon, it is completely accurate. If you can get someone’s shoulder on the other side of the map in the center of your sights, the second you pull that trigger they’re dropping. Whipping out The Annihilator in a crowded match is guaranteeing yourself at least two or three more kills before you go down.

Tip: Check my picture – this thing also shoots down and destroys killstreaks. If you only have one shot left with no enemies in sight, shoot down their UAV. It also makes quick work of sentries and wraiths.

War Machine

War Machine

Battery’s War Machine is a semi-automatic noob-tube. I’m not sure what else needs to be said, it’s a Call of Duty player’s worst nightmare. If you don’t play CoD, a grenade launcher is also known as a noob-tube, so called because any noob can point it in the general direction of an enemy, pull the trigger, and get a kill. This requires zero skill, just the reaction time of a normal, healthy human being. The War Machine is what you’ll choose going into a game of domination where you know groups of enemies will be close together.

Tip: The grenades won’t explode on impact unless you directly hit an enemy with them, so make sure to adjust your aim to allow for a bounce.

Scythe

Scythe

Brrr, dude. I get chills even thinking about Reaper’s Scythe. This is the specialist ability you want when you “absolutely, positively got to kill every mutha’ f*#ka in the room.” Seriously, accept no substitutes. No matter how vividly I describe this thing you won’t really understand its power until you wield it. It’s a quickly deploying, rapidly firing (huge understatement) turret that comes out of your arm; it doesn’t overheat and it has no noticeable recoil. Are you facing an entire enemy team with no one around to help you? Fantastic! Whip out the Scythe and get a multi-kill. Rolling thunder headed your way? They don’t stand a chance; blast them out of the sky with your Scythe. There’s nothing this weapon won’t turn into Swiss cheese.

Tip: Aim it at anything you want to destroy and pull the trigger.

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