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Top 10 Baddest Baddies of Dark Souls III

Top 10 Baddest Baddies of Dark Souls III

Dark Souls III ‘s bosses make the game. Each one is wonderfully designed. They’re intimidating and daunting, yet we all still have a chance of beating them. No two fights are the same, with each one requiring practice, skill, timing, and careful thought to successfully find your way through it. While each of the game’s 19 bosses has quirks and techniques that makes them special, these 10 are the best of the best.

Dragonslayer Armour

Dragonslayer Armour

The Dragonslayer Armour is great because of the ambiance. You’re facing off against a suit of armor, but you’re in an area where the environment works against you. One wrong move and it will hit you, knocking you off the bridge and to your doom. It’s not terribly difficult until you factor in the caution you have to exercise while fighting it. Especially since you have to keep moving to avoid the Pilgrim Butterflies helping him out. You always have to be aware of your surroundings with this guy.

Deacons of the Deep

Deacons of the Deep

Dark Souls III ‘s Deacons of the Deep keep you moving. You have to be on your toes with this boss fight. Observation is key in the first phase, since you need to go after the Deacon with the red orb during the first phase. In the second phase, you have to multitask. You also can’t always ignore the other enemies, as they’ll create a one-hit kill curse fog if you let too many be and they begin casting spells. This battle keeps you on your toes.

Crystal Sage

Crystal Sage

Dark Souls III ‘s Crystal Sage is an annoying fight, but still a fun one. This is one of those enemies that likes to keep spawning more of itself to keep assaulting you. While the clones that show up in the second phase are troublesome, you have to admire their abilities. They’re easy to differentiate from the original, since the spells are different colors and types from the original Crystal Sage, but these distinctions almost make them feel like separate and original entities. It’s rather cool.

Lothric, Younger Prince

Lothric, Younger Prince

Dark Souls III ‘s Lothric, Younger Prince boss fight is fun on its own merits. It’s interesting to have a fight focused against a magical boss, though it gets even better when his brother, Lorian, appears during the second phase to help with the assault. What really makes this special is the lore behind it. Lothric was an attempt to create the perfect heir, perhaps like the House of Habsburg. His older brother willingly shared the curse his brother had, binding them together. The two even refused to be a Lord of Cinder. This is one of those bosses that’s entertaining to fight and you also get to enjoy the lore.

Vordt of the Boreal Valley

Vordt of the Boreal Valley

Vordt of the Boreal Valley is one of those bosses where things click. You know what you need to do. You can see that getting behind him and doing as much damage as possible is the best strategy. However, he goes ahead and makes what would be a rather simple technique more difficult with a stamina-draining frostbite attack and the charge attacks you have to take great care evading in the second phase. He can be pretty tough. Facing Vordt almost becomes something of a dance, where you work out timing and techniques to keep backstabbing him.

Dancer of the Boreal Valley

Dancer of the Boreal Valley

Here’s why the Dancer of the Boreal Valley is so wonderful. This is one of the Dark Souls III bosses that could be encountered at different times, yet no matter when you end up fighting her, she’s still a challenge. It isn’t as though she’ll only be difficult if you come across her at a specific time. She’ll always be out for blood and leave you wondering if there’s enough distance between the two of you. Also, how terrifying is it when she starts dual wielding for the second phase of the battle?

Pontiff Sulyvahn

Pontiff Sulyvahn

With Dark Souls III , you usually have some idea in mind of how you’re going to defend. With Pontiff Sulyvahn, all of your established plans go out the window. He’s incredibly fast with multiple combos that can be triggered before he needs to stop and recover. Worse, he’ll drain your stamina with a strong attack that deals quite a bit of damage. The cool part is, the second phase adds a clone that telegraphs his next attack. While having a second opponent isn’t fun, the foreshadowing is helpful.

The Abyss Walkers

The Abyss Walkers

The Abyss Walkers aren’t the most difficult bosses in the game, but I enjoy the approach offered here. It starts out as a simple one on one match, your Dark Souls III avatar versus an Abyss Walker. Then, two more show up. It’s interesting that From Software didn’t take the cliched way out and have all three focus in on you. Having one act as something of a traitor that will primarily go after the other Abyss Walkers is great. It’s like you have an ally that still won’t hesitate to occasionally hurt or go after you.

The Nameless King

The Nameless King

Don’t you love when a game tosses in an unbearably difficult and intricate, yet optional, boss fight? That’s what Dark Souls III ‘s The Nameless King is. This matchup is great, because you can’t exactly be sure where he’s coming from for the first phase. He’s riding his dragon around, sometimes even out of sight. You need to rely on completely different approaches for the first and second phases, and each one is difficult for different reasons. Personally, I like to think he’s more aggressive and deadly in the second half because you took out his buddy.

Soul of Cinder

Soul of Cinder

The Soul of Cinder might not be Dark Souls III ‘s most intimidating boss, but he’s certainly up there. What makes this fight so incredible is that he doesn’t rely on one or two set attack patterns. You don’t have the luxury of anticipating his movesets. He has five different ones and isn’t afraid to switch things up for the second phase by grabbing at the player and using jumping slashes and Sunlight Spear. Not being able to parry or spell parry makes it even more interesting.

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