6 Ways Making a Video Game Can Suck
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I attended the 2018 Global Game Jam: an annual 48-hour long event in which participants form a group and make a game. It’s fast-paced, mentally and physically draining, and stressful, yet it’s also a great opportunity to make new friends while learning about the game-making process. Of course, creating a game in a weekend has the side effect of taking all the struggles of regular game development and condensing them down into a never-ending cycle of toe-tapping anxiety. With that in mind, let’s look at some of the challenges that game devs face on a regular basis, whether they’re making a game in a day or a decade.

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