6 Ways Making a Video Game Can Suck

Bug Fixing

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If there’s one thing that’s guaranteed while programming, it’s that there will be bugs. It doesn’t matter whether you’re creating a game engine from scratch or writing a simple function to display the player’s health; chances are, you’ll end up making mistakes somewhere. Worst of all, it’s far more common to discover these bugs later in development, rather than right after you finish implementing the offending code. Be prepared to pore over lines of text for hours on end, searching desperately for the one spot where you used ‘<’ instead of ‘<=’.

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