Open worlds. So ubiquitous, it almost seems futile to complain about them. But for every time I'm forced to navigate one of these things, for the dozens of hours I've needed to waste trudging across vast, digital landscapes, maybe I've earned the right to whine a little. It's not always a bad thing, but when every other game is a wide-open world, you start to notice patterns when it comes to the things that bug you. So here's ten specific reasons I'm a little over the open world concept.
10 Reasons We're Openly Sick of Open Worlds