God of War (2018)
The God of War franchise is known for its brutality. In the past, its games have featured a frenetic style of combat where the protagonist, Kratos, whirls his chain blades all about the screen. This time, the camera hovers over his shoulder and the gameplay has been slowed down just a bit. Not only does this feel tighter, akin to games like Dark Souls, but the very deliberate action is as intimate as it is violent.
One of the highlights of the game is that the narrative expands on Kratos' “angry guy” persona to show him adapting to his role as father. That’s a fun bit of development for a guy whose personality is largely build on the tragedy of losing his family many years prior.