Top 7 Quarter-Munchin’ Arcade Games Ever

Time Crisis II


A lot of the shooters in arcades prioritized shooting objects out of the air and dispatching enemies quickly in order to stay safe. That wasn’t quite the case with Time Crisis II. Sure, you still had to be quick in dispatching enemies, but a pedal affixed to the machine allowed players to take cover. The effect made the game feel more dynamic. Beyond that, the gun was the most satisfying tactile experience you could get at the time. It felt hefty and had recoil built into it.

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