
In 2015, if you aren’t developing something in the indie sphere, you are probably spending tens of millions of dollars on every game project you make. As a result, if you don’t sell millions of copies, you aren’t going to see much profit, and if you sell barely any copies at all, then you aren’t going to see much of that money back. Some developers and publishers are small enough that one or two flopped games can hurt the company so much that they have to close or be bought out by another company. This is a list of those games - games that contributed to the death of studios we loved.
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